Mods Quests and Adventures Fallout 1 - The Story WIP Fallout 1 - The Story WIP.
Fallout Fixt - (Full / All fixes and mods) The all-in-one mod that combines fixes and mods.
Fallout 1 15 Mods 3 Utilities 3 Cheats and editors 3 Graphics 0 Patches 6 Fallout 2 24 Fallout: Tactics 40 Miscellaneous Fallout related files 25 Fallout 3 6 Van Buren 2 Fallout: New Vegas 0 Wasteland 1/2 0 Top Resources. Fallout 1 Mods and utilities for the original Fallout 1. 1 Mods 1.1 Active Projects 1.2 Inactive Projects 2 See Also Sfall The Fallout 1 branch is discontinued. The list isn't necessarily 100% comprehensive it's possible other fan-made patches/mods exist for FO1 and simply haven't been published here or on No Mutants Allowed.
Going to wait for Nvidia drivers and just buy a 900series card and be done with it.This is a list of known content modifications, engine tweaks and unofficial patches for Fallout 1. Not to worry though guys, Nvidia has just announced native VR support with its new GTX900 series, so I am done with this 3rd party crap. I am constantly referred to the in game documentation that is simplistic at best. The only responses I seem to get is to check the FOV and bring up the in-game options which I can’t, because the game is so screwed up I can’t even see the in-game menu of VorpX. I downloaded Digital Combat Simulator which has native DK2 support, and even though the menu looks incredibly messed up like the games in VorpX do, once I enter the game it works perfectly.īento, I agree. I am sure the problem is with these 3rd party drivers. Hey Mike, I still have not managed to get one game working. So my question: what is the best method to detect the real, healthy eye position? Because of this impressive effect in vorpX I’m not sure if I did Oculus calibration correct. The only downside was the field of view seemed smaller and a bit of sickness was here again (After my first week with the rift this sickness was totally gone – till today) But I think this is perhaps just of the new focus and I my body will adapt to this new setting after a while and will loose simulator sickness again. The initial reason for this was to find out, if his farer way focus is more comfortable for my eyes.īut I was quite surprised how the new picture was soaking me into the game. So I increased my eye position from oculus detected 60.80 to about 63 in the vorpX menue, matching with the new focus in the distance. So I increased the eye-value until the doubled pictures get together into one stereo-matching view. While I did this,I let my focus stay at this far imagined point. Then I opened vorpX-menue and on page 2 I changed the eye position data. Instead I focused my view relaxed at a imagined point in the far distance which – of course -causes loosing focus of the near oled display in front of me. What I did: I put the rift on, started Skyrim and tried not to focus my view on the pixels in front of me. Because when I did it via vorpX, the result increased immersion totally, which was pretty impressive. So I’m a bit unsure now what is the correct method to find out your real eye distance. With vorpX it’s possible to change this position ingame on the fly and see the results directly. As you all know you have to find out the correct eye position in oculus’ configuration window, where you have to look at these greens lines, dissapearing in the side of the screen. Today I made a kind of “experiment” with vorpX. Somewhere, somehow, something is making Vorpx and Planetside 2 hate each other after the first run, and I am lost, just so damn lost… I have no idea what the hell would do this… Even tried doing a clean reinstall of the game, no dice. Lo and behold, the mouse worked! I thought I had it fixed, and then I remembered that this is what it did last time… So, for the sake of a controlled experiment, I shut the game off and then started it again immediately, changing no settings anywhere.
It’s a bit of a pain to get PS2 to start using the other client, but it can be done, so I went and tried the 32 bit client.
Now fast forward to today, when I just remembered that Planetside 2 has a 64 bit and 32 bit client… I had forgotten because well, the 64bit use to be disabled, now it just auto chooses one based on your OS. Ok so, context first: I forgot to mention in my first post, the mouse worked fine the first time I started Planetside 2 in Vorpx, but upon closing and starting again later, it ceased to function properly, no settings changed that I was aware of, but it had been a day since I first played it.